Game Design: Game Proposal & Documents

 

Game Proposal

Game Title: "Finn's Artistic Quest"

Storyline

Finn, a skilled jungle fox, was renowned for his outstanding artistic skills. His creations dotted the vibrant forest, including masterpieces inspired by Van Gogh's Starry Night. Jealous of Finn's talent, Phantom, an evil black cat, used her dark skills to destroy Finn's artwork, engulfing it in terrifying flames. Finn was unexpectedly sucked into his own paintings, trapped by the Phantom's enchantment. Finn embarked on a perilous adventure through twisted realms, using his artistic skills to restore his paintings and find his way out. Determined to save his art and find an escape, Finn's quest began.

Game Overview

"Finn's Art Quest" is an immersive 2D side-scrolling adventure game that invites players to embark on an artistic adventure with Finn, a skilled jungle fox known for his exceptional artistic talents. Players will guide Finn as he rescues his stunning artwork, overcomes challenging obstacles, engages in thrilling encounters and ultimately defeats the Phantom to find a way to escape. The game combines fast-paced action, precision platforming and mesmerising visuals to create an immersive experience full of excitement and wonder.

Objective

The objective of "Finn's Artistic Quest" is to guide Finn, the skilled jungle fox, on a daring adventure to rescue his cherished artwork and escape the clutches of the Phantom. Players must navigate through twisted realms, restore corrupted paintings, and overcome challenging obstacles while uncovering the secrets of the Phantom's dark powers. Along the way, Finn's artistic skills will be put to the test as players engage in thrilling encounters and platforming challenges. The ultimate goal is to defeat the Phantom, restore harmony to Finn's artwork, and lead him back to the real world, preserving his artistic legacy and ensuring his freedom.


Theme & settings

Theme
The environment of the game should be a visually captivating and immersive world that reflects the fantastical nature of Finn's artwork and the twisted realms he explores. Drawing inspiration from Van Gogh's Starry Night, the environment should feature a blend of vibrant colors, dream-like landscapes, and whimsical elements. The scenes can be filled with lush forests, towering trees, sparkling rivers, and ethereal celestial backdrops. As Finn ventures deeper into the twisted realms, the environment can shift, becoming more surreal and distorted, with swirling patterns, floating platforms, and dynamic lighting effects. Each level can represent a different painting, offering unique and visually stunning settings that challenge players' artistic senses and immerse them in a world of imagination. The game environment should evoke a sense of wonder, mystery, and artistic beauty, enhancing the player's immersion and capturing the essence of Finn's extraordinary artistic talents.

Audio
The in-game audio should be designed to enhance the immersive experience of the game. The soundtrack sets the mood with atmospheric and melodic compositions that match the ever-changing environment and enhance key moments. Sound effects provide feedback for action and interaction, while ambient sounds create a realistic and dynamic game world. The audio has been carefully selected to evoke emotion, capturing the tension, excitement and wonder of Finn's journey.

Platform

The game will be built on Unity 2d platform whereas the game elements will be created through Canva and Procreate.

Target Audience

Both male and female young people between the ages of 13 and 24 are the target audience for this game.

Level design

Game Structure:
The game structure combines progression through adventure levels, gradually increasing in difficulty, with the final showdown against the boss, providing players with a satisfying and challenging gaming experience.

Adventure Levels:
- Level 1: "Starry Night's Plight"
- Level 2: "Time's Melting Sands"
Boss Level:  
- "Phantom's Confrontation"

Level Design

Levels

Description

Level 1: "Starry Night's Plight"

The first level serves as an introduction to the game's mechanics and environment. Inspired by Van Gogh's iconic paintings, the level features a starry sky backdrop and a vibrant field of sunflowers. The player must interact with Mr. Van Gogh, an NPC, to receive the quest that leads them to the second level. In this level, the stars from the sky are falling into the sunflower field due to Phantom's dark magic. The player's objective is to collect all the falling stars, overcoming obstacles and solving puzzles, to open the doorway to the second level.

Level 2: "Time's Melting Sands"

The second level increases in difficulty, challenging the player's speed and reflexes. Inspired by Dali's "The Persistence of Memory," the level features surreal landscapes with melting clocks scattered throughout. This level is time-based, requiring the player to follow the moving clock hand and navigate the obstacles to reach the end within a given time frame. Failure to complete the level in time results in the player being trapped within this distorted realm.

Boss Level: "Phantom's Confrontation"

The boss level serves as the final challenge in the game. Here, the player faces off against Phantom, the primary antagonist, in a climactic showdown. The level is designed with dynamic obstacles and attacks from both Phantom and Varona. The player must utilize their acquired abilities, avoid Phantom's attacks, and outmanoeuvre Varona's pursuit. By defeating Phantom, the player can rescue Finn's paintings and return to the original world, completing their quest and achieving victory.


Flowchart



Character design

Main Character
Finn
Finn, the protagonist of the game is a creative and determined jungle fox. With a passion for art, he sees the world through an artistic lens and approaches challenges with a unique perspective. Finn's unwavering determination fuels his quest to save his artwork, while his curious nature drives him to explore new inspirations and knowledge.

Finn's character concept design by Canva

Final Output
I have found a suitable game sprites for my character Finn on the Unity Asset store, it was called Sunny Land by Ansimuz. I used the fox character sprite as my game character Finn.

Sunny Land Fox Sprite Sheet




Phantom
Phantom, the antagonist in "Finn's Artistic Quest," is a mysterious and manipulative character. Shrouded in darkness, she keeps her true intentions hidden, adding intrigue to her presence. Phantom uses her dark powers to disrupt Finn's artwork, vandalizing his creations with destructive flames. Her actions stem from jealousy and a desire to undermine Finn's talent. Throughout the game, players will encounter Phantom's challenging obstacles and engage in epic battles to thwart her dark plans.

Phantom's character concept design by Canva

Final Output
I have used a black cat picture from Pinterest to make my ToBeContinued scene. In my submission, I only included to game levels, so I used a black cat image as the background image in my ToBeContinued scene to conclude after my 2 game levels.

Black Cat Image


Side Character
Mr. Van Gogh
Mr. Van Gogh is a neutral character who has blundered into Finn's painting. He appears in the first level of the game and is the key character in the passage of this game. The player needs to complete the tasks set by Mr. Van Gogh in order to reach the second level.
Vincent van Gogh Fan Illustrates the Dutch Artist's Life in a Colorful  Comic Series | Vincent van gogh art, Van gogh art, Starry night van gogh
Credit image from Iranian cartoonist Alireza Karimi Moghaddam's cartoon series

As my game NPC, I designed a short dialogue system for it to talk about the game play I introduction for my levels. I found a suitable old man image as Mr Van Gogh and a simple chat box sprite for the dialogue box design from Google.

Chatbox for the dialogue system

Old man character image

Chatbox indicator




Varona
Varona is a flock of crows sent by Phantom who will appear out of nowhere and attack Finn (the player) on the way to the game. The player must watch out for them as they will reduce their health if attacked.

Credit image from Pinterest
Final Output
In my gameplay, I created a simple script for Varona to move left and right to interference the player movement so I just have to attached an image sprite for the created script instead of having a animated sprite sheet. I also found a suitable black crow pixel image from Pinterest to match my entire game design.

Black crow image pixel

Game Assets

Sunflowers
Sunflowers under the stars, follow them and you might get a surprise!

Credit image from Pinterest
Final Output
I didn't find a suitable sunflower image to match my game design, so I draw it myself by using procreate.
Designed game assets



Stars
The stars that have been knocked down by Phantom's black magic are scattered in the sunflower field. To pass the first level of the game, players need to collect all the stars that have fallen.

Credit image from Pinterest

For the stars, I used a image from Pinterest and added some animation to it in Unity.
Star image



Heart (Restore health)
Hearts represent the player's health and once the heart is deducted to 0, will be game over. Hearts can be obtained by defeating Verona for random drops or by finding hidden hearts on the map.

Same as the sunflowers, I draw it myself to match my game design.
Heart design



Game Environment

The environments throughout the game will reference paintings from a variety of sources, including Van Gogh's Starry Night and Sunflowers and The Persistence of Memory by Dalí.

The Starry Night - Wikipedia
Starry Night
Vincent van Gogh - Sunflowers - Van Gogh Museum
Sunflowers

記憶的堅持- 维基百科,自由的百科全书
The Persistence of Memory

According to my storyline, the first level (starry night theme) should be set at night and without stars. I found a suitable image online to use as my wallpaper. Also, I designed my own set of game tileset to complete my first level design, using dark colours to represent the whole night game environment. 
Level 1 - Background 

Designed game Tiles



For the second level I chose to use the Pixelart Samurai Sideview Tileset - Wasteland by 49Wares from the unity asset store, which has an overall sandy design. For the background I also found a suitable desert background on the internet to make my game look more in line with Dalí's painting The Persistence of Memory.
Flying platform tiles

Level 2 - Background


Level 2 - Tileset


Heads-up design

Instead of having a long credit scene to showcase my game storyline, I designed canvas image to include my game storyline and how to play instructions.
Game Intro
Hand- draw UI

UI

Level Design


Gameplay References

Super Mario
Super Mario Flashback - 2D Mario Platforming with Gorgeous Pixel Art  Animation! - YouTube

- 2D platform game
- Pixel game design
- Collect items

Kirby and the Forgotten Land
Kirby e la Terra Perduta | GameStop

- hidden gameplay
- collect amount of item to unlock new scene
- timer based level


Final Gameplay


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