Game Design: Journal
Week 1:
Introduction to the course and briefing on assignments. Showcase example games of previous student and get to play their games on the design school website.
Games showcase: https://www.youtube.com/watch?v=RmFJrRBAyPs&list=PLZXlN49OF94rXaJS2Pz0x9cM0HQqsqKdB&index=2
Play-test: https://thedesignschool.taylors.edu.my/gamezone/
Week 2:
Lecture1: Game development components
1. Game Design: requires artistic and technical competence, game art, game technology as well as writing skills.
(Documentation)
(a) Story: basic storyline as a guidance for user to frame the game
exposition-> conflict-> climax-> resolution
(b) Game play: 1)challenge- make game difficulty to archive
2)strategy- develop to navigate through difficult situations
3)chance- prolong the life of the player (additional game life/ time increases/ special weapon)
4)choice- [most common in RPG game] giving players dialog (interact with NPC) choice.
5)luck- elements that help the outcome of the players.
2. Game Art
3. Game Technology
Lecture2: Game ideas
Method:
1) brainstorming
2) brainwriting 6-3-5
3) scamper - substitute, combine, adapt, modify, put to another use, eliminate, reverse
4) 3(I)
Class activity is to brainstorm a game idea in a group of 5 with several inspiration games and get to present it during the class.
Presentation slide: https://www.canva.com/design/DAFf9_vtcIE/HVnUVqjuTnt_c4xvbFFM6w/edit?utm_content=DAFf9_vtcIE&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton
Week 3:
Public holiday (Hari Raya)
Week 4:
Finally Unity!!!
briefing in Unity workplace
![]() |
| Insert object to the workplace |
![]() |
| Check the object position in X,Y, and Z axis |
![]() |
| The 'gravity' on character |
![]() |
| The 'gravity' on the ground |
![]() |
| seesaw game |
![]() |
| script to move |
![]() |
| ground trigger code |










Comments
Post a Comment